Here there were Dragons.

Toox's Letter 2


After heeding Paul Drakesong’s request to find Blackwatch Keep, we hired Lana, a half-orc woman who is familiar with traversing the Grey Peak Mountains. We encountered a white dragon in the mountains, and with the help of my fellow travelers, we defeated it. No one has seen a white dragon in centuries. Too bad there wasn’t a photo op, but I did manage to drive my dagger through its skull to deal the final blow. I kept its tooth, too, which I hang about my neck. Its magical…but I have no clue what it does.

From the dragon’s cave we travelled to the Blackwatch Keep where we met Cornmir Shorehaven. This Dwarven lord initiated us into the Sentinels of Blackwatch Keep. As official brethren, we have taken on an existing member of the order, Lark, an Eladrin warlock. We now proceed to finish what Paul has failed to do. Paul’s “charge” is missing and we’re in Westgate—our lead from the Treetower Guild’s map—to search for clues. We have 6 days to return our lost one to the Neverwinter Forest where a ritual is to be performed. This ritual is vital for the link between the Dragon world and ours. If we lose the link—dragons may return to plague our world, or may be lost forever. No, unfortunately if the link closed the Dragonborn would remain among us instead of being sucked into a wormhole that would teleport them to the Dragon World where they would find themselves on a pile of bones they call Grandpa’s “livingroom.”But I digress.

In Westgate, I’ve met the ‘fabulously dressed’ Deeno Sihands; the owner of the ‘classy’ Coral Thrown in the Docks District. He generously offered to buy me an expensive dagger…! He’s a friend of Shorehaven, and he has warned me of the Fox Guild—a circus troupe posing as a thieves guild. These pathetic pickpockets tried to ambush me, but it felt more like a test. Surely I’ll see them again.

Soon thereafter I reunited with my ‘friends’ at the Bardrock Cafe, where Olaf asked me to wingman for him at a local gay(?) club called “Pineapple Square,” where he was going to meet up with Oreo Casmir—a smokin’ man we had encountered at Thundertree. He is in league with our long-time enemy Tristian Bell—a.k.a.—Tinkerbell. Thus far, Tinkerbell owes us a chest with 300 gp, 1150 gp in rewards from Lord Katekim, and his f-ugly Dragonborn lizard head on a pike—but I’m not bitter. After Olaf failed to strangle his “date” a brawl ensued where I managed to slice, dice and juilenne Oreo’s buddy, Camille. Now that the main course is over, though, its time for dessert. I just hope Oreo has something useful to say. After all, no body likes burnt cookies.


Toox's Letter 1
By Toox


We have been commissioned by Lord Katekim to clear the bandits from Neverwinter forest and to return any treasure with the royal emblem of Thundertree and the heads of the bandits that have been pillaging the trade routes into the city. On our quest to clear the bandits, we come across a small camp where we clear the bandits, except for one, who ran off into the forest. We find a chest with the royal emblem, some gold and parts of a missing carriage. We turn to investigate where the bandits may have gone by following tracks leading away from the pillaged carriage. Trekking through the forest we come across the Treetower Guild; a group of bandits lead by a half-ogre, Zetch, wielding a giant axe and his second-in-command, a mage with a knack for producing a violent thunderclap. After whirlwind of events including, my botched grifting operation followed by my acceptance into the guild and the charge lead by the Col. Leo into the main hall from second floor, our group finally managed to defeat the guild. We collected gold, and some seemingly-amazing armor. The destroyed map in the main hall shows strange markings on some of cities in Faerun, but we’re only able to make out one of them; Westgate. We also found a prisoner in the dungeon of the tower. The prisoner has been tortured by the guild and was part of the caravan taking a chest with the emblem. He is concerned that he won’t make it, so he was entrusted us with a mission: to send word of his failure.


Welcome to your campaign!
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1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

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3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.


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